the road to based af


So far I have put about three hours across a couple of sessions building the basic outline of an arcade baseball game in Game Maker. I started by ripping and enlarging a batter sprite from a classic console game and snagged a home run camera photo as a starting point for a screen background.

I was originally going to have a very simple "physics" model where the ball slowly moved along the screen's Y axis which would work fine for a top-down view, but from such a low angle it turned out to be too difficult to fake the effect, so I am currently in the process of implementing a world space to screen space translation: that is, I'm tracking the ball's position on an x-y plane, and converting that to screen coordinates with perspective adjustment.

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